THE RULE OF LAW

The RULE OF LAW is unique in that its source is both Natural and Supernatural. It is a manifestation of the codes, rules, and social systems of sentient beings. Its magical effects serve one purpose: to uphold the laws and social standards of the society in which the practioner, called a Paragon, presides.

The national or tribal origin of the Paragon has no effect on what laws give them power. Only the law of the land in which they stand matters. What’s more, if that land does not recognize the authority of foreign Paragons, then the practitioner is unable to cast at all. However, this situation is rare at best, as nations typically allow for foreign Paragons to act in domestic affairs, as they are effectively regulated by their own magic.

Though, not all nations have such faith in the RULE OF LAW. There have been times where mailicious practitioners have manipulated poorly written laws to subvert the people of the land. And sometimes Paragons avoid certain nations, as their convoluted and contradictory rulings will eventually drive the Paragon mad.

the
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Human
Wyrm
Wandering Spirit
Stone Dweller
Bofo
Carapact
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Brawn
0 to Clash Die Rank
Poise
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Memory
Draw 1 Match ANY
Wit
Cognition
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Charisma
Intimidate d6 Clash Die
Charm 0 to Card Played
Lie 0 Redraw
Persuade 0 Starting Wager
Questionable
Snack
Decent Meal
Good Meal
Hearty Meal
Threshold 3
Armor
Damage
Weakened
Staggered
Dazed
Slowed
Stunned
Bloodied
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