Weapons and Armor

This page lists the base stat lines for common weapon and armor types you may use on an adventure. It is by no means exhaustive, but should serve as a good baseline if you have additional varieties you want to include in your adventures.

Melee Weapons

Blades

  • Large Knife or Dagger: d4
    • , ,
  • Parrying Dagger: +1
  • Gladius: 2d3/2d4
  • Long Sword: 2d4/2d5
  • Katana or Tachi: d8/2d5
    • ,
  • Zweihander: 2d6
    • , 2

Axes

  • Hatchet: d4
    • , ,
  • War Axe: d8/d10
    • , , 2
  • Greataxe: 2d6
    • , , 3

Blunt Weapons

  • Club: d6
    • , ,
  • Mace: d6/d8
    • , , 3
  • Flail: d6/d8
    • , , , 3
  • Heavy Flail: d12
    • , ,

Polearms

  • Quarterstaff or Bo: d6
    • +1
  • Spear: d8/d10
    • ,

Ranged Weapons

Bows

  • Shortbow: Range 400 | 4 Damage
  • Longbow: Range 700 | 5 Damage
  • Mongolian Recurve: Range 400-1,600 | 3-6 Damage
    • (Brawn),
  • Flight Bow: Range 1,500 | 4 Damage

Ammunition

  • Heavy Arrow: | 2
  • Light Arrow: | -1 Damage
  • Barbed Arrow: | +1

Armor

  • Leather or Padded: Armor 1
  • Studded Leather: Armor 2
  • Chain Mail or Scale Mail: Armor 3
  • Half Plate: Armor 4,
  • Plate: Armor 5,
the
a
Human
Wyrm
Wandering Spirit
Stone Dweller
Bofo
Carapact
from
Total
0
/
7
Brawn
0 to Clash Die Rank
Poise
0 Redraws
Memory
Draw 1 Match ANY
Wit
Cognition
of 8
Charisma
Intimidate d6 Clash Die
Charm 0 to Card Played
Lie 0 Redraw
Persuade 0 Starting Wager
Questionable
Snack
Decent Meal
Good Meal
Hearty Meal
Threshold 3
Armor
Damage
Weakened
Staggered
Dazed
Slowed
Stunned
Bloodied
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