Character Attributes

Attributes are the core of all character and creature definitions and are a general representation of how they interact with the world. In terms of gameplay, they determine scaling for many of the mechanics of the game. Such as changing the number of dice used in a roll, or allowing for drawing additional cards.

There are five attributes:

  • Brawn - Represents character’s physique, willpower, and overall force of character.
  • Poise - Represents character’s control over themself. Patience, grace, and stability.
  • Memory - Represents character’s ability to recall and retain information.
  • Wit - Represents character’s inductive/deductive reasoning and speed of mind.
  • Charisma - Represents character’s charm, personality, and social influence.

Each attribute can have a value between -1 and 3 and .

Assigning Attribute Scores

When creating a new character, each attributes start at 0 and you get 7 points to buy higher scores. Assigning a positive Score costs points. The higher the score, the more points it costs. A score of 1 costs 1 point. Every score higher costs double the last.

Thus:

  • A score of 1 costs 1 point total
  • A score of 2 costs 2 points total
  • A score of 3 costs 4 points total

Lowering an Attribute to -1 gives you 1 more point to spend. You can lower as many attributes as you want, but as the math works out, you’ll only be able to lower 2 without wasting points. You do not have to spend all of your points, but you cannot change your attributes after you finish creating your character, so unspent points are wasted.

the
a
Human
Wyrm
Wandering Spirit
Stone Dweller
Bofo
Carapact
from
Total
0
/
7
Brawn
0 to Clash Die Rank
Poise
0 Redraws
Memory
Draw 1 Match ANY
Wit
Cognition
of 8
Charisma
Intimidate d6 Clash Die
Charm 0 to Card Played
Lie 0 Redraw
Persuade 0 Starting Wager
Questionable
Snack
Decent Meal
Good Meal
Hearty Meal
Threshold 3
Armor
Damage
Weakened
Staggered
Dazed
Slowed
Stunned
Bloodied
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