Creating a Character
Every player needs a Character, which represents them in the game world and determines their available actions and chances of success. You start with an image in your head of the type of person you want to play as, then determine what attributes, proficiencies, and traits would best realize that idea.
Attributes determine the high level of your character’s strengths and weaknesses and thus set your general playstyle in the game. Each attribute has a direct effect on how you engage in the different mechanics. You will need to select which ones your character has a bonus in and which (if any) the receive a penalty in.
Why receive a penalty in an attribute? Because it will allow you to gain a greater bonus in another. Just be sure that you’re ready to close some “doors of opportunity” before you do so.
There are several playable species in the setting of Othnell besides humans. While it has little direct effect on the Core Mechanics, your race does determine what kind of actions are even feasible for your character. For instance, playing a Wyrm means you have the option to fly at-will.
Proficiencies represent your character’s training and knowledge of specialized topics. Candidates for proficiencies are tasks which would be nearly impossible for someone to pick up and accomplish on instinct.
If your character has any combat ability, these will be what determines the weapons and magic you can wield.
Traits represent aspects of your personality and physiology which are significantly different from the norm. In terms of gameplay, these allow you to make more detailed adjustments to your playstyle by changing when and how you interact with the Core Mechanics.