Othnell

In a time of Tyrants, Titans, and Dark Mysteries the people of the land look to the Judges to deliver them from chaos. Wanderers seemingly sent by God who bring ruin to the unjust, slay monstrous beasts, and scatter the evil hiding in the shadows.

Othnell is a pen-and-paper RPG ruleset and accompanying ancient fantasy setting to adventure within. The entirety of the ruleset is on this website along with some tools to facilitate play.

If your display is wide enough, you should see two panels. This left panel will always contain the currently opened section of the rules. The right panel will contain the active tool (currently, a mockup of the Player Sheet).

Throughout the Ruleset, you will see . Mouse over and hold (or tap on a touch device) to see a popup giving a brief explanation of the term.

While written with a more niche gaming audience in mind, the rules are written so that people new to many of the mechanics common in RPGs should be able to understand as well.

Core Gameplay

This section describes the core gameplay mechanics. That is, the actual things you will do as a player.

If you’re completely new to the game, start here.

Player Characters

This section is for creating and leveling your character as a Player. It’s only concerned with the intrinsic aspects of your character like personality or physical build.

This will be your first stop when making a new character, and you will come back everytime your character “levels up.”

Combat

Eventually most good stories have a thrilling fight break out. This section contains a formal explanation of how fighting works in this game. The game is, by default, turn based. So this section explains the objective and de facto approach to determing position, damage, turn order, and the like.

Magic Artes

As wills and steel clash, some look to supernatural forces to achieve their goals. This section explains the types of magic usable by characters in this world and how to use them.

Items

It’s hard to fight without a sword and hardly worth it without treasure. This section details most items you would expect to interact with and how they fit into the rules of the game.

the
a
Human
Wyrm
Wandering Spirit
Stone Dweller
Bofo
Carapact
from
Total
0
/
7
Brawn
0 to Clash Die Rank
Poise
0 Redraws
Memory
Draw 1 Match ANY
Wit
Cognition
of 8
Charisma
Intimidate d6 Clash Die
Charm 0 to Card Played
Lie 0 Redraw
Persuade 0 Starting Wager
Questionable
Snack
Decent Meal
Good Meal
Hearty Meal
Threshold 3
Armor
Damage
Weakened
Staggered
Dazed
Slowed
Stunned
Bloodied
Your character has no proficiencies yet...
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